00 / 06 Mission manual

Peaceful spaceflight simulation · Apple Silicon Mac

Learn the orbit. Fly the mission.

Starward is a single-player spaceflight simulator that turns orbital mechanics into something you can read, test, plan, and carry through the cockpit.

LearnExperimentPlanFly
Starward pilot in the Tristan cockpit looking across the lunar surface
01 · Tristan cockpitActual Starward capture
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Technology behind Starward

Three model roles. One mission.

Starward is being developed with a distinct model role for the simulator, the website, and the voices inside the spacecraft.

BUILDOpenAI AstraSimulation development
PRESENTLuna MaxWebsite development
INHABITChatGPT Live OneIn-app communication
02 / SITEModel · website development

Luna Max

The model used to develop this website and turn Starward’s product vision into a readable public-facing flight manual.

  • Website structure and presentation
  • Product narrative and visual system
  • Technical field-manual layout
03 / CREWIntegrated model · in-app communication

ChatGPT Live One

Integrated into Starward so the spacecraft can support simulated communication with the co-pilot, instructor, and other characters.

  • Co-pilot communication
  • Instructor guidance
  • Other in-world characters

One project, three surfaces. Astra helps build the simulator, Luna Max helps build its public front door, and ChatGPT Live One gives the people around the player a voice.

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One connected learning path

Understanding becomes something you can fly.

The lesson, experiment, flight plan, cockpit, and record all describe the same physical state. Starward makes each decision legible before asking you to carry it out.

01

Learn

Read one orbital idea in plain language, with the assumptions shown.

02

Experiment

Change velocity, altitude, timing, or mass and watch the trajectory respond.

03

Plan

Turn the concept into a route, burn sequence, and fuel budget.

04

Fly

Carry the maneuver through from the live cockpit and its instruments.

05

Reflect

Review what happened, preserve the flight, and understand the result.

Starward Flight School lesson showing an explanation of orbit beside an interactive velocity experiment
Flight School · Your first orbitActual workbook

Learning system

The lesson and the ship share a universe.

The workbook explains the same position, velocity, time, mass, and energy relationships used by the simulator.

Format InteractiveState InspectableGoal Predict

What it supports

  • Connect an orbital idea directly to a flight decision.
  • Change one variable and compare the outcome.
  • Keep simplified teaching models distinct from live flight state.

You are not memorizing formulas. You are learning to read the vehicle’s state.

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One complete journey

Earth orbit to Connecting Ridge.

Prepare Heron, plan the transfer, execute each finite burn, enter lunar orbit, release the Tristan Shuttle, and land beside the Shackleton habitat.

01 · PREPARE

Earth orbit

Confirm the vehicle, fuel, and departure state.

02 · PLAN

Lunar route

Compare timing, trajectory, and propellant.

03 · EXECUTE

Finite burns

Align, ignite, cut off, and validate.

04 · ARRIVE

Lunar orbit

Capture into the plane of the settlement.

05 · TRANSFER

Release shuttle

Leave the carrier and prepare the descent.

06 · LAND

Pad 01

Touch down with gear, margin, and control.

Starward flight plan showing a validated lunar transfer, fuel budget, arrival fuel, delta-v, and timing
Heron · validated lunar flight planActual avionics
Tristan Shuttle landed on Pad 01 on the lunar surface in Starward
Tristan Shuttle · Pad 01 touchdownActual simulator
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Operating principles

The simulation is there to be understood.

Every surface should help connect a decision to its physical consequence.

∆v

Physics creates the mission

A burn changes an orbit. The orbit changes what becomes reachable.

⊙

The view is evidence

Geography, illumination, apparent scale, and motion agree with the flight state.

SV

Inhabit the spacecraft

Cockpits, instruments, interiors, doors, berths, and airlocks form one vehicle.

?

Assistance explains

Guidance can help while keeping the reason, state, and consequence visible.

✦

Peaceful exploration

Competence, discovery, science, and completing the expedition are the reward.

⌁

Records matter

A flight is something to inspect later, not a disposable attempt that disappears.

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More than a cockpit

Ships and places with operational meaning.

A destination is not a backdrop. It has an orbit, geometry, equipment, people, and procedures that shape what you can do there.

Tristan secured inside a working berth at Humanity station in Starward
Tristan · Humanity berthActual simulator
Fleet

Distinct spacecraft

Tristan, Heron, the Tristan Shuttle, Prospect, and Endeavor carry different roles and constraints.

Places

Orbit, station, surface

Earth orbit, the ISS, Humanity, lunar terrain, and Shackleton connect navigation with purpose.

Operations

Prepare, fly, service

Fuel, power, pressure, access, docking, cargo, and crew turn travel into an expedition.

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Current experience and horizon

Begin with one orbit. Build toward a living spacefaring world.

Starward is being built in layers. Current capabilities, active development, and long-term direction remain visibly distinct.

Current engineering build

Learn and fly

  • Interactive Flight School lessons and experiments
  • Live cockpits, avionics, planning, and finite burns
  • Earth-orbit rendezvous and station operations
  • Earth-to-Moon transfer and lunar landing path
  • Local saves, flight records, and replay foundations
In active development

Connect the experience

  • Mission polish, debriefs, and progression
  • Inhabited interiors, surface work, and EVA
  • Instructor, crew, radio, and role workflows
  • Release performance and broader Mac validation
Long-term direction

Make exploration persistent

  • Stations, habitats, depots, and logistics
  • Scientific work, robots, and continuing crew
  • Qualifications, service history, and expeditions
  • Mars, the wider Solar System, and beyond
Realism boundaryObserved data, modeled physics, gameplay abstractions, and speculative technology are different categories. Starward should always tell you which one you are seeing.